SyB3R - Synthetic Benchmark for 3D Reconstruction
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A complete description of Blender is beyond the scope of this documentation. For an in depth introduction to Blender, the Blender 3D: Noob to Pro wikibook covers almost every aspect and the internet is full of tutorials on how to achieve specific effects. Nontheless a quick "cheat sheet" like introduction is given here.
In Blender all entities such as lights and meshes are encapsulated by objects. If an object with a mesh or curve is selected, the Tab-key switches between the Object Mode, in which objects can be selected and rearranged, and the edit mode, in which the selected mesh or curve can be edited.
Objects have an orientation and location and can build hierarchies. For example, an object containing the mesh of a lamp can be parent to an object containing a light. Whenever the parent is moved or rotated, the child inherits this transformation. Objects can also be "Empty", as in not contain a mesh, light, curve, camera, or similar. These are useful for building the aforementioned hierarchies.
Objects can form Groups, which are templates that can be instantiated. Changing the elements of a group affects all instances.
The full list can be inspected (and changed) in the User Preferences under "Input". The following are arguably the most important ones.
Short Cut | Action |
---|---|
Middle Click | Rotate View |
Shift+Middle Click | Translate View |
Mouse Wheel | Zoom View |
Ctrl+Middle Click | Zoom View |
Numpad 7 | View from Top |
Numpad 1 | View from Front |
Numpad 3 | View from Side |
Numpad 0 | View from Active Camera |
Numpad 5 | Toggle Orthographic/Perspective View |
Numpad 8 4 6 2 | Rotate View |
(Shift+)Right Click | Select |
b | Box Select |
c | Circle Select (Mouse Wheel for size) |
g | Move selection (right click for abort, left click for commit) |
r | Rotate selection (right click for abort, left click for commit) |
s | Scale selection (right click for abort, left click for commit) |
Tab | Toggle edit/object mode |
H | Hide selection |
Alt+H | Unhide everything |
I | Insert Keyframe |
Ctrl+P | Parent Selection to Active |
Ctrl+G | Make Group out of Selection |
Shift+A | Add stuff (in Edit Mode restricted to meshes) |
Space | Search for Operation |
Ctrl+W | Save |
F12 | Render (Esc for abort) |